alex/beta-minecraft-rust
Minecraft Beta 1.7.3 Rewrite
BRANCH main
SNAPSHOT Draw terrain GPU-driven from packed per-section buffers with GPU occlusion culling, add a render distance slider (2-128) with a quad/disk shape, cut chunk bookkeeping at high render distances, and fix a light underflow at y=0
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root crates server src entity mobs ghast.rs
use common::entity::{Entity, EntityWorld};
use common::math::floor_f64;
use glam::DVec3;
use super::{Mob, special::Special, visible};
use crate::level::Level;
impl Level {
pub(super) fn ghast_ai(&mut self, entity: &mut Entity, mob: &mut Mob) {
self.despawn_mob(entity);
let Special::Ghast {
waypoint,
course_delay,
aggro_delay,
attack,
} = &mut mob.special
else {
return;
};
let delta = *waypoint - entity.pos;
let distance = f64::from(delta.length() as f32);
if !(1.0..=60.0).contains(&distance) {
*waypoint = entity.pos
+ DVec3::from_array(std::array::from_fn(|_| {
f64::from((entity.rand.next_float() * 2.0 - 1.0) * 16.0)
}));
}
let course = *course_delay;
*course_delay -= 1;
if course <= 0 {
*course_delay += entity.rand.next_int(5) + 2;
let step = (*waypoint - entity.pos) / distance.max(1.0);
// `isCourseTraversable` collides with boats as well as blocks
let traversable = (1..distance.ceil() as i32).all(|i| {
common::entity::EntityWorld::colliding_boxes(
self,
entity,
&entity.bb.offset(step * f64::from(i)),
)
.is_empty()
});
if traversable && distance > 0.0 {
entity.motion += delta / distance * 0.1;
} else {
*waypoint = entity.pos;
}
}
if mob
.target
.is_some_and(|id| self.entities.get(id).is_none_or(|e| e.entity.dead))
{
mob.target = None;
}
let aggro = *aggro_delay;
if mob.target.is_some() {
*aggro_delay -= 1;
}
if mob.target.is_none() || aggro <= 0 {
mob.target = self.nearest_player(entity.pos, 100.0).map(|e| e.id);
if mob.target.is_some() {
*aggro_delay = 20;
}
}
let target = mob
.target
.and_then(|id| self.entities.get(id))
.map(|e| e.entity.clone())
.filter(|e| e.pos.distance_squared(entity.pos) < 4096.0);
if let Some(target) = target {
let delta = DVec3::new(
target.pos.x - entity.pos.x,
target.bb.min.y + f64::from(target.height / 2.0)
- (entity.pos.y + f64::from(entity.height / 2.0)),
target.pos.z - entity.pos.z,
);
entity.yaw = -(delta.x.atan2(delta.z) as f32) * 180.0 / std::f32::consts::PI;
if visible(self, entity, &target) {
if *attack == 10 {
let pitch = entity.sound_pitch();
self.play_sound(entity, "mob.ghast.charge", 10.0, pitch);
}
*attack += 1;
if *attack == 20 {
let pitch = entity.sound_pitch();
self.play_sound(entity, "mob.ghast.fireball", 10.0, pitch);
self.shoot_fireball(entity, delta);
*attack = -40;
}
} else if *attack > 0 {
*attack -= 1;
}
} else {
entity.yaw =
-(entity.motion.x.atan2(entity.motion.z) as f32) * 180.0 / std::f32::consts::PI;
if *attack > 0 {
*attack -= 1;
}
}
entity.living.as_mut().unwrap().render_yaw_offset = entity.yaw;
}
pub(super) fn ghast_move(&mut self, entity: &mut Entity) {
let friction = if entity.in_water {
f64::from(0.8_f32)
} else if entity.handle_lava_movement(self) {
0.5
} else if entity.on_ground {
f64::from(
self.block(
floor_f64(entity.pos.x),
floor_f64(entity.bb.min.y) - 1,
floor_f64(entity.pos.z),
)
.slipperiness()
* 0.91,
)
} else {
f64::from(0.91_f32)
};
entity.move_entity(self, entity.motion);
entity.motion *= friction;
entity.animate_walk();
}
}